AI Insights · Timothy · April 2023
Top 5 Hypercasual Games on Android in Belarus: Q1 2023
Discover the top-performing hypercasual games in Belarus for Q1 2023 on the Android platform, including insights on downloads, revenue, and active users.
During the first quarter of 2023, the hypercasual gaming market in Belarus saw significant activity on the Android platform. Here are the top 5 hypercasual games, based on their performance metrics:
Attack Hole - Black Hole Games by Homa experienced fluctuating weekly downloads, peaking at 34.1K in late January and then seeing a notable drop to 6.2K by the end of March. Weekly active users followed a similar trend, starting from 53 in late December, rising to 53.9K by late January, and then declining to 14.6K by the end of March. Revenue showed modest gains, reaching up to $2 in the weeks of February 20 and 27, and March 13.
Going Balls from Supersonic Studios LTD saw a steady pattern in downloads, starting at 25.7K in late December and maintaining around 11K to 14K per week, with a peak of 17.9K in early March. Active users remained quite consistent, fluctuating slightly but staying within the 36K to 48K range throughout the quarter. Revenue showed minimal activity, with a slight increase to $5 in mid-February and $4 in the last week of March.
Makeover salon: Makeup ASMR by TAGO Studio saw its highest downloads in the first two weeks after release, peaking at 26.6K in late January and gradually declining to 3.6K by the end of March. Active users saw a similar trend, starting at 12.7K in mid-January, reaching a high of 45K by mid-February, and then decreasing to 25.4K by late March.
Scary Juan by Luis_Dev had an interesting journey, with downloads peaking at 36K in early January, followed by a sharp decline to around 2K to 3K per week by the end of March. Active users showed a steady increase, starting at 24.4K in late December and reaching 91.4K by the end of March. Despite the high engagement, the app did not generate any revenue during this period.
Number Master: Run and merge from KAYAC Inc. saw a consistent decline in weekly downloads, starting at 17.2K in late December and dropping to 6.6K by the end of March. Active users also decreased, beginning at 22.3K in late December and falling to 14.7K by the end of March. Like some other top games, it did not generate any revenue during this period.
These insights illustrate the dynamic nature of the hypercasual gaming market in Belarus. For more detailed analytics and trends, visit Sensor Tower.